The path is the spine of the whole calculation: travel time, gas, turn and exit all come from these distances and depths.
- Place the points. Put points along the line from the entrance to the target. Each point needs a distance and a depth; a rough line produces a rough plan.
- Set speed and current. Enter the no-current speed and the current on each segment. They set travel time, and time is gas.
- Mark jumps and gaps. Each spool adds time on the way in and on the way out. If a jump is missing, the plan underestimates both time and gas.
- Replace demo values. When the route came from Cave Atlas, overwrite every demo distance and depth with a measured value. Leave nothing in the plan that nobody measured.
- Walk the route once. Read the points in dive order before moving on. A path that looks fine as a table can be nonsense as a dive.
The path is only as good as its measurements. Keep the source of each value with the plan.
Text + clip The animated clip is available above; the text steps remain below for reference.